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Go there, don’t know where, bring it, don’t know what


4.0 ( 800 ratings )
Spil Læring
Forfatter: MS-IDI SIA
Gratis

Educational game “Go there, do not know where, bring it, do not know what” has been created using internationally-known fairy-tale storyline that teaches the ancient truth of life: in the beginning the man (the hero) is unaware of his true sense of life and his mission and does seemingly needless work, but at the same time, if he is honest, listens to his intuition while moving through certain examinations (initiation) of life, he gets the “key” of his life, happiness and sense. After visiting faraway lands, the man (the hero) most often comes back to his native place and obtains the king’s palace instead of his poor hut thus expressing the belief that wealth and a certain social status make sense only in each person’s native place.

The aim of the game – travelling through the towns and villages of Latgale, to identify the most notable distinguishing marks of these places, to learn some apt Latgalian expression and to test own deductive abilities – how to get the prize awarded by the “wheel of fortune”.

The implicit aim of the game – to raise the interest in Latgale concepts, significant cultural, historical, geographical, and social life objects that are important for awareness of identity of the people of Latgale, studying them in Rezekne Higher Education Institution virtual museum database “Concepts of Latgale” or in “Lingvoterritorial Dictionary of Latgale” (2012), where the descriptions of concepts are available in English and Russian.

Target audience of the game – persons interested in culture and history of Latgale, students, pupils, teachers, who acquire regional studies, the region’s cultural history, trying to find the answers to existential questions – WHO AM I? WHERE DO I COME FROM?